Muscle and Scope Lens are vital to your damage output. Nothing else compares in terms of damage for this character. EVERY Charizard build MUST include both Muscle and Scope, no if’s and’s or but’s.
Charizard’s basic attack is a series of 4 ticks of dmg. Due to the nature of muscle band’s internal cd, Charizard procs muscle’s passive on the 1st and 4th tick of dmg from each basic breath, meaning he technically gets double the value of that item than anyone else. The more you knoooooooow
This also means that each basic attack rolls 4 separate times for crits, making scope have very high value and almost guaranteed to get at least one proc per auto.
Charizard also proves to be a fantastic Curse Bangle user, with his damage-over-time AoE basic attacks applying multiple ticks of the debuff at an increased duration all around him. Cursed Bangle is what generally patches Charizard´s lack of dmg sticking power and gives him an entirely new niche in the jungle slot, which is the best jungle curse spreader in the game. Charizard’s burn ticks from Flamethrower and Fire Punch will still apply bangle procs, making Charizard really good at stuffing out healers like Comfey and Clefable.
X-Speed is Charizard’s usual item of choice due to amplifying his great kiting to annoyingly fantastic.
Eject Button doesn’t give you as insane kiting potential but it combos well with your ult, being able to close gaps instantaneously and you still chase/get away pretty nicely. X-Attack is the most niche but it definitely still has its moments.
ABOUT: SEISMIC SLAM
Charizard’s entire gameplan after 9 is all about Unite move. You love Unite move, basically married to it. Seismic Slam is a sure hit unite that does big damage and throws Charizard up into the air, making him fly and giving him enhanced autos that do solid burn-bonus damage and spread your curse out nicely. In this form you have Hinderance Resistance, not unstoppable. This means Buzzwole with superpower can grab you from the sky and toss you around and things like Slowbeam, Play With Me…,Mean Look, etc can still be used and targeted towards you. However, with how Charizard already plays, you are a slippery lil’ guy. You gotta have patience when using Seismic Slam. Biding your time as you watch people use their cooldowns on others until its go time. Do NOT be afraid to Seismic Slam frontliners if they don’t have much to punish you with and then fly over towards their backliners.
Any unstoppable makes you look like a sack of Idaho potatoes when you try to Unite, and there’s a LOT of it running around these days, so target wisely. But hey if you find yourself against no unstoppable, he’s pretty unstopp- um. Pretty strong.
NOTE: Ult no longer makes you unstoppable, only “hinderance resistant”, so you need to be aware that you can be grabbed out of your own ult too.
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