Bonk ( Wood Hammer + Horn Leech / Wood Hammer + Pain Split )
When playing Wood Hammer + Horn Leech or Wood Hammer + Pain Split, your job is to act as an unmoving wall which also deals significant damage constantly putting enemies in their place. This is the best build for Trevenant.
The Woodshop ( Wood Hammer Tips )
Trevenant’s Wood Hammer is an extremely powerful move which provides a MASSIVE on demand stun, making it extremely hard for enemies to pass through Trevenant’s effective range. Opposing pokemon hit by the first cast of Wood Hammer are pulled together to the center of the half circle, meaning that when multiple enemies are hit, they are perfectly grouped up for other aoe abilities. The pushing effect of Wood Hammer can also be used for sideways grabs depending on the direction that it is aimed, which is actually really useful in putting enemies in unfavorable positions, while you are allowed to have a large range of control over where enemies are placed.
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This is the usual Wood Hammer approach which is still great for catching as many enemies as possible. This is also useful for keeping enemies in place and grouping enemies properly for that nasty Espeon’s Psyshock of Venusaur’s Verdant Anger or Solar Beam.
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This approach allows you to pull enemies to the side allowing you to pull enemies closer to your team. As you can see, you can pull enemies off of goal zones to prevent them from gaining further shield or health.
Eject Button into Wood Hammer is also extremely strong, but it has some notable varying interactions as a two part move. First cast of Wood Hammer does not change direction based on Eject Button’s direction, but second cast DOES change direction based on where Eject Button is aimed. Additionally there is windup in both casts, which give you ample time to use Eject Button and quickly stun enemies. It’s usually the most value when using Eject with first cast, as the grouping effect of first cast can lead to devastating team wipes or damage.
Horn Leech vs Pain Split
Horn Leech
Horn Leech allows Trevenant to charge forward while unstoppable, dragging enemies that are hit to the end of the dash. When an enemy or wild pokemon are hit, Trevenant gains max HP percent healing and provides a short knockup at the end of the dash. Trevenant’s next three basic attacks lower the cooldown of Horn Leech by 0.5 second. This gives Trevenant extremely strong crowd control presence.
The use case for this move is mostly in melee-heavy matchups, since in combination with Wood Hammer, it is extremely easy to catch multiple bodies with wide range aoes and stuns. Additionally, the unstoppable effect of this move allows you to dodge and plow through enemy abilities and keep you alive.
Pain Split
Pain Split creates a link to an enemy and Trevenant receives a variety of effects. Some of the most notable is healing when your enemy has more HP, damage mitigation and redirection, and a movement speed boost. This allows Trevenant to better act as a sponge for heavy ranged damage.
The use case for this move is when there are prominent enemy ranged characters, mostly referring to ADCs and snipers ( Both movesets of Glaceon, Cinderace, Dragapult, etc. ). The movement speed buff allows you to more easily close the gap on those characters, and the damage reflection allows you to survive significantly more, considering that ADCs apply massive single target damage and generally operate outside your range, presenting themselves as difficult matchups. The damage reflection makes it so that ADCs hitting you will effectively be dealing large amounts of damage to themselves, forcing them to disengage or be defeated. Landing a pain split flips a bad matchup into a good matchup. Against snipers, linking to an enemy tank or diver allows you to redirect the heavy damage you take towards enemy frontline, which can be extremely detrimental if played right. Additionally, you can heal massive amounts off the link on enemy tanks. Against mages, Horn Leech is usually still preferred because the unstoppable allows you to deny crowd control.
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